![]() If a line of code modifies an object's icon, every client that can see that object will automatically be sent an update. This is completely taken care of for you. Good: You don't have to worry about synchronizing data across clients. Good: You don't have to worry about race conditions because everything is handled in a single, central place. ![]() BYOND's generic game client (called Dream Seeker) works for all BYOND games. Good: You don't need to develop a game client. You don't need to write any networking code and, more importantly, you don't need to debug any networking code :-)Įverything is managed by the server. You can make a multiplayer game without any additional effort over making a singleplayer game. The client software has the ability to run a BYOND game itself so that anyone can host a game that anyone else can connect to. BYOND comes with a customizable game client that works for all games. When you develop a BYOND game you're actually developing the server. Oh, you want your game to be multiplayer? It takes care of that too. You don't have to write any boilerplate code. You don't have to deal with a graphics engine. This lets you get right into the meat of game development. The BYOND software, as you'll see, does a lot of the heavy lifting for you. ![]() ![]() BYOND simplifies game development by providing tools specifically designed for editing all aspects of your game - code, graphics, maps, and interfaces.You don't have to load maps or images from disk or attach keyboard event listeners to a window. BYOND handles details so you don't have to. BYOND streamlines game development by eliminating the need for boilerplate code.The software simplifies and streamlines game development: The following was written by BYOND user Forum_account, who wanted to give an unbiased portrayal of the expectations prospective developers should have when using the BYOND software.īYOND is a software suite for developing and playing PC games. ![]()
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